Events: {
Debug: string;
PlayerClosed: string;
PlayerCreate: string;
PlayerDestroy: string;
PlayerEmpty: string;
PlayerEnd: string;
PlayerError: string;
PlayerException: string;
PlayerMoved: string;
PlayerResolveError: string;
PlayerResumed: string;
PlayerStart: string;
PlayerStuck: string;
PlayerUpdate: string;
QueueUpdate: string;
} = ...
Type declaration
Debug: string
PlayerClosed: string
PlayerCreate: string
PlayerDestroy: string
PlayerEmpty: string
PlayerEnd: string
PlayerError: string
PlayerException: string
PlayerMoved: string
PlayerResolveError: string
PlayerResumed: string
PlayerStart: string
PlayerStuck: string
PlayerUpdate: string
QueueUpdate: string